新建项目
This commit is contained in:
1 parent
5e2e890cfc
commit
633d9b872b
1351 files changed
+730564
No files matched your search
@@ -0,0 +1,423 @@
|
||||
/*
|
||||
============================================================================
|
||||
Name : 2048.c
|
||||
Author : Maurits van der Schee
|
||||
Description : Console version of the game "2048" for GNU/Linux
|
||||
============================================================================
|
||||
*/
|
||||
|
||||
#define _XOPEN_SOURCE 500
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include "shell.h"
|
||||
|
||||
#define printf(...) shellPrint(shell2048, ##__VA_ARGS__)
|
||||
#define getchar() shellGetChar(shell2048)
|
||||
|
||||
#define SIZE 4
|
||||
uint32_t score=0;
|
||||
uint8_t scheme=0;
|
||||
|
||||
Shell *shell2048 = NULL;
|
||||
|
||||
char shellGetChar(Shell *shell) {
|
||||
char data;
|
||||
if (shell->read && shell->read(&data, 1) == 1) {
|
||||
return data;
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
void sleep(int ms) {
|
||||
int time = SHELL_GET_TICK();
|
||||
while (SHELL_GET_TICK() - time < ms) ;
|
||||
}
|
||||
|
||||
void getColor(uint8_t value, char *color, size_t length) {
|
||||
uint8_t original[] = {8,255,1,255,2,255,3,255,4,255,5,255,6,255,7,255,9,0,10,0,11,0,12,0,13,0,14,0,255,0,255,0};
|
||||
uint8_t blackwhite[] = {232,255,234,255,236,255,238,255,240,255,242,255,244,255,246,0,248,0,249,0,250,0,251,0,252,0,253,0,254,0,255,0};
|
||||
uint8_t bluered[] = {235,255,63,255,57,255,93,255,129,255,165,255,201,255,200,255,199,255,198,255,197,255,196,255,196,255,196,255,196,255,196,255};
|
||||
uint8_t *schemes[] = {original,blackwhite,bluered};
|
||||
uint8_t *background = schemes[scheme]+0;
|
||||
uint8_t *foreground = schemes[scheme]+1;
|
||||
if (value > 0) while (value--) {
|
||||
if (background+2<schemes[scheme]+sizeof(original)) {
|
||||
background+=2;
|
||||
foreground+=2;
|
||||
}
|
||||
}
|
||||
snprintf(color,length,"\033[38;5;%d;48;5;%dm",*foreground,*background);
|
||||
}
|
||||
|
||||
void drawBoard(uint8_t board[SIZE][SIZE]) {
|
||||
uint8_t x,y;
|
||||
char color[40], reset[] = "\033[m";
|
||||
printf("\033[H");
|
||||
|
||||
printf("2048.c %17d pts\n\n",score);
|
||||
|
||||
for (y=0;y<SIZE;y++) {
|
||||
for (x=0;x<SIZE;x++) {
|
||||
getColor(board[x][y],color,40);
|
||||
printf("%s",color);
|
||||
printf(" ");
|
||||
printf("%s",reset);
|
||||
}
|
||||
printf("\n");
|
||||
for (x=0;x<SIZE;x++) {
|
||||
getColor(board[x][y],color,40);
|
||||
printf("%s",color);
|
||||
if (board[x][y]!=0) {
|
||||
char s[8];
|
||||
snprintf(s,8,"%u",(uint32_t)1<<board[x][y]);
|
||||
uint8_t t = 7-strlen(s);
|
||||
printf("%*s%s%*s",t-t/2,"",s,t/2,"");
|
||||
} else {
|
||||
printf(" · ");
|
||||
}
|
||||
printf("%s",reset);
|
||||
}
|
||||
printf("\n");
|
||||
for (x=0;x<SIZE;x++) {
|
||||
getColor(board[x][y],color,40);
|
||||
printf("%s",color);
|
||||
printf(" ");
|
||||
printf("%s",reset);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
printf("\n");
|
||||
printf(" ←,↑,→,↓ or q \n");
|
||||
printf("\033[A"); // one line up
|
||||
}
|
||||
|
||||
uint8_t findTarget(uint8_t array[SIZE],uint8_t x,uint8_t stop) {
|
||||
uint8_t t;
|
||||
// if the position is already on the first, don't evaluate
|
||||
if (x==0) {
|
||||
return x;
|
||||
}
|
||||
for(t=x-1;;t--) {
|
||||
if (array[t]!=0) {
|
||||
if (array[t]!=array[x]) {
|
||||
// merge is not possible, take next position
|
||||
return t+1;
|
||||
}
|
||||
return t;
|
||||
} else {
|
||||
// we should not slide further, return this one
|
||||
if (t==stop) {
|
||||
return t;
|
||||
}
|
||||
}
|
||||
}
|
||||
// we did not find a
|
||||
return x;
|
||||
}
|
||||
|
||||
bool slideArray(uint8_t array[SIZE]) {
|
||||
bool success = false;
|
||||
uint8_t x,t,stop=0;
|
||||
|
||||
for (x=0;x<SIZE;x++) {
|
||||
if (array[x]!=0) {
|
||||
t = findTarget(array,x,stop);
|
||||
// if target is not original position, then move or merge
|
||||
if (t!=x) {
|
||||
// if target is zero, this is a move
|
||||
if (array[t]==0) {
|
||||
array[t]=array[x];
|
||||
} else if (array[t]==array[x]) {
|
||||
// merge (increase power of two)
|
||||
array[t]++;
|
||||
// increase score
|
||||
score+=(uint32_t)1<<array[t];
|
||||
// set stop to avoid double merge
|
||||
stop = t+1;
|
||||
}
|
||||
array[x]=0;
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
void rotateBoard(uint8_t board[SIZE][SIZE]) {
|
||||
uint8_t i,j,n=SIZE;
|
||||
uint8_t tmp;
|
||||
for (i=0; i<n/2; i++) {
|
||||
for (j=i; j<n-i-1; j++) {
|
||||
tmp = board[i][j];
|
||||
board[i][j] = board[j][n-i-1];
|
||||
board[j][n-i-1] = board[n-i-1][n-j-1];
|
||||
board[n-i-1][n-j-1] = board[n-j-1][i];
|
||||
board[n-j-1][i] = tmp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool moveUp(uint8_t board[SIZE][SIZE]) {
|
||||
bool success = false;
|
||||
uint8_t x;
|
||||
for (x=0;x<SIZE;x++) {
|
||||
success |= slideArray(board[x]);
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
bool moveLeft(uint8_t board[SIZE][SIZE]) {
|
||||
bool success;
|
||||
rotateBoard(board);
|
||||
success = moveUp(board);
|
||||
rotateBoard(board);
|
||||
rotateBoard(board);
|
||||
rotateBoard(board);
|
||||
return success;
|
||||
}
|
||||
|
||||
bool moveDown(uint8_t board[SIZE][SIZE]) {
|
||||
bool success;
|
||||
rotateBoard(board);
|
||||
rotateBoard(board);
|
||||
success = moveUp(board);
|
||||
rotateBoard(board);
|
||||
rotateBoard(board);
|
||||
return success;
|
||||
}
|
||||
|
||||
bool moveRight(uint8_t board[SIZE][SIZE]) {
|
||||
bool success;
|
||||
rotateBoard(board);
|
||||
rotateBoard(board);
|
||||
rotateBoard(board);
|
||||
success = moveUp(board);
|
||||
rotateBoard(board);
|
||||
return success;
|
||||
}
|
||||
|
||||
bool findPairDown(uint8_t board[SIZE][SIZE]) {
|
||||
bool success = false;
|
||||
uint8_t x,y;
|
||||
for (x=0;x<SIZE;x++) {
|
||||
for (y=0;y<SIZE-1;y++) {
|
||||
if (board[x][y]==board[x][y+1]) return true;
|
||||
}
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
uint8_t countEmpty(uint8_t board[SIZE][SIZE]) {
|
||||
uint8_t x,y;
|
||||
uint8_t count=0;
|
||||
for (x=0;x<SIZE;x++) {
|
||||
for (y=0;y<SIZE;y++) {
|
||||
if (board[x][y]==0) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
bool gameEnded(uint8_t board[SIZE][SIZE]) {
|
||||
bool ended = true;
|
||||
if (countEmpty(board)>0) return false;
|
||||
if (findPairDown(board)) return false;
|
||||
rotateBoard(board);
|
||||
if (findPairDown(board)) ended = false;
|
||||
rotateBoard(board);
|
||||
rotateBoard(board);
|
||||
rotateBoard(board);
|
||||
return ended;
|
||||
}
|
||||
|
||||
void addRandom(uint8_t board[SIZE][SIZE]) {
|
||||
static bool initialized = false;
|
||||
uint8_t x,y;
|
||||
uint8_t r,len=0;
|
||||
uint8_t n,list[SIZE*SIZE][2];
|
||||
|
||||
if (!initialized) {
|
||||
srand(SHELL_GET_TICK());
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
for (x=0;x<SIZE;x++) {
|
||||
for (y=0;y<SIZE;y++) {
|
||||
if (board[x][y]==0) {
|
||||
list[len][0]=x;
|
||||
list[len][1]=y;
|
||||
len++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (len>0) {
|
||||
r = rand()%len;
|
||||
x = list[r][0];
|
||||
y = list[r][1];
|
||||
n = (rand()%10)/9+1;
|
||||
board[x][y]=n;
|
||||
}
|
||||
}
|
||||
|
||||
void initBoard(uint8_t board[SIZE][SIZE]) {
|
||||
uint8_t x,y;
|
||||
for (x=0;x<SIZE;x++) {
|
||||
for (y=0;y<SIZE;y++) {
|
||||
board[x][y]=0;
|
||||
}
|
||||
}
|
||||
addRandom(board);
|
||||
addRandom(board);
|
||||
drawBoard(board);
|
||||
score = 0;
|
||||
}
|
||||
|
||||
// int test() {
|
||||
// uint8_t array[SIZE];
|
||||
// // these are exponents with base 2 (1=2 2=4 3=8)
|
||||
// uint8_t data[] = {
|
||||
// 0,0,0,1, 1,0,0,0,
|
||||
// 0,0,1,1, 2,0,0,0,
|
||||
// 0,1,0,1, 2,0,0,0,
|
||||
// 1,0,0,1, 2,0,0,0,
|
||||
// 1,0,1,0, 2,0,0,0,
|
||||
// 1,1,1,0, 2,1,0,0,
|
||||
// 1,0,1,1, 2,1,0,0,
|
||||
// 1,1,0,1, 2,1,0,0,
|
||||
// 1,1,1,1, 2,2,0,0,
|
||||
// 2,2,1,1, 3,2,0,0,
|
||||
// 1,1,2,2, 2,3,0,0,
|
||||
// 3,0,1,1, 3,2,0,0,
|
||||
// 2,0,1,1, 2,2,0,0
|
||||
// };
|
||||
// uint8_t *in,*out;
|
||||
// uint8_t t,tests;
|
||||
// uint8_t i;
|
||||
// bool success = true;
|
||||
|
||||
// tests = (sizeof(data)/sizeof(data[0]))/(2*SIZE);
|
||||
// for (t=0;t<tests;t++) {
|
||||
// in = data+t*2*SIZE;
|
||||
// out = in + SIZE;
|
||||
// for (i=0;i<SIZE;i++) {
|
||||
// array[i] = in[i];
|
||||
// }
|
||||
// slideArray(array);
|
||||
// for (i=0;i<SIZE;i++) {
|
||||
// if (array[i] != out[i]) {
|
||||
// success = false;
|
||||
// }
|
||||
// }
|
||||
// if (success==false) {
|
||||
// for (i=0;i<SIZE;i++) {
|
||||
// printf("%d ",in[i]);
|
||||
// }
|
||||
// printf("=> ");
|
||||
// for (i=0;i<SIZE;i++) {
|
||||
// printf("%d ",array[i]);
|
||||
// }
|
||||
// printf("expected ");
|
||||
// for (i=0;i<SIZE;i++) {
|
||||
// printf("%d ",in[i]);
|
||||
// }
|
||||
// printf("=> ");
|
||||
// for (i=0;i<SIZE;i++) {
|
||||
// printf("%d ",out[i]);
|
||||
// }
|
||||
// printf("\n");
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// if (success) {
|
||||
// printf("All %u tests executed successfully\n",tests);
|
||||
// }
|
||||
// return !success;
|
||||
// }
|
||||
|
||||
|
||||
int main_2048(int argc, char *argv[]) {
|
||||
uint8_t board[SIZE][SIZE];
|
||||
char c;
|
||||
bool success;
|
||||
|
||||
shell2048 = shellGetCurrent();
|
||||
if (!shell2048) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// if (argc == 2 && strcmp(argv[1],"test")==0) {
|
||||
// return test();
|
||||
// }
|
||||
if (argc == 2 && strcmp(argv[1],"blackwhite")==0) {
|
||||
scheme = 1;
|
||||
}
|
||||
if (argc == 2 && strcmp(argv[1],"bluered")==0) {
|
||||
scheme = 2;
|
||||
}
|
||||
|
||||
printf("\033[?25l\033[2J");
|
||||
|
||||
initBoard(board);
|
||||
while (true) {
|
||||
c=getchar();
|
||||
if (c == -1){
|
||||
printf("\nError! Cannot read keyboard input!");
|
||||
break;
|
||||
}
|
||||
switch(c) {
|
||||
case 97: // 'a' key
|
||||
case 104: // 'h' key
|
||||
case 68: // left arrow
|
||||
success = moveLeft(board); break;
|
||||
case 100: // 'd' key
|
||||
case 108: // 'l' key
|
||||
case 67: // right arrow
|
||||
success = moveRight(board); break;
|
||||
case 119: // 'w' key
|
||||
case 107: // 'k' key
|
||||
case 65: // up arrow
|
||||
success = moveUp(board); break;
|
||||
case 115: // 's' key
|
||||
case 106: // 'j' key
|
||||
case 66: // down arrow
|
||||
success = moveDown(board); break;
|
||||
default: success = false;
|
||||
}
|
||||
if (success) {
|
||||
drawBoard(board);
|
||||
sleep(150);
|
||||
addRandom(board);
|
||||
drawBoard(board);
|
||||
if (gameEnded(board)) {
|
||||
printf(" GAME OVER \n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (c=='q') {
|
||||
printf(" QUIT? (y/n) \n");
|
||||
c=getchar();
|
||||
if (c=='y') {
|
||||
break;
|
||||
}
|
||||
drawBoard(board);
|
||||
}
|
||||
if (c=='r') {
|
||||
printf(" RESTART? (y/n) \n");
|
||||
c=getchar();
|
||||
if (c=='y') {
|
||||
initBoard(board);
|
||||
}
|
||||
drawBoard(board);
|
||||
}
|
||||
}
|
||||
|
||||
printf("\033[?25h\033[m");
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
/**
|
||||
* @file game.c
|
||||
* @author Letter
|
||||
* @brief game
|
||||
* @version 0.1
|
||||
* @date 2021-07-18
|
||||
*
|
||||
* @copyright (c) 2021 Letter
|
||||
*
|
||||
*/
|
||||
#include "shell_cmd_group.h"
|
||||
|
||||
extern int main_2048(int argc, char *argv[]);
|
||||
extern int main_pushbox(int argc, char* argv[]);
|
||||
|
||||
|
||||
ShellCommand gameGroup[] =
|
||||
{
|
||||
SHELL_CMD_GROUP_ITEM(SHELL_TYPE_CMD_MAIN, 2048, main_2048,
|
||||
game 2048\n2048 [param]\nParam: blackwhite bluered or null),
|
||||
SHELL_CMD_GROUP_ITEM(SHELL_TYPE_CMD_MAIN,
|
||||
pushbox, main_pushbox, game pushbox),
|
||||
SHELL_CMD_GROUP_END()
|
||||
};
|
||||
SHELL_EXPORT_CMD_GROUP(
|
||||
SHELL_CMD_PERMISSION(0)|SHELL_CMD_TYPE(SHELL_TYPE_CMD_MAIN)|SHELL_CMD_DISABLE_RETURN,
|
||||
game, gameGroup, games);
|
||||
@@ -0,0 +1,183 @@
|
||||
|
||||
#include "shell.h"
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
|
||||
#define printf(...) shellPrint(shellPushbox, ##__VA_ARGS__)
|
||||
#define getchar() shellGetChar(shellPushbox)
|
||||
|
||||
Shell *shellPushbox = NULL;
|
||||
|
||||
static char shellGetChar(Shell *shell) {
|
||||
char data;
|
||||
if (shell->read && shell->read(&data, 1) == 1) {
|
||||
return data;
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//地图7行8列 行[0-6] 列[0-7]
|
||||
//0 路
|
||||
//1 墙
|
||||
//2 箱子
|
||||
//3 终点
|
||||
//4 小老鼠
|
||||
//7 小老鼠站在终止上
|
||||
//5 箱子到达终点上
|
||||
|
||||
int g_boards[7][8] = {
|
||||
{ 0, 1, 1, 1, 1, 1, 1, 0 },
|
||||
{ 0, 1, 0, 0, 0, 0, 1, 1 },
|
||||
{ 1, 3, 0, 1, 1, 2, 0, 1 },
|
||||
{ 1, 0, 3, 3, 2, 0, 0, 1 },
|
||||
{ 1, 0, 0, 1, 2, 0, 0, 1 },
|
||||
{ 1, 0, 0, 4, 0, 1, 1, 1 },
|
||||
{ 1, 1, 1, 1, 1, 0, 0, 0 }
|
||||
},
|
||||
boards[7][8] = {};
|
||||
|
||||
//记录小老鼠在移动中的位置
|
||||
int row = 0;
|
||||
int col = 0;
|
||||
int cnt = 0; //箱子个数,用来判断游戏是否结束。
|
||||
|
||||
//初始化地图
|
||||
void pushbox_init()
|
||||
{
|
||||
for (int i = 0; i < 7 * 8; i++) { //这里是为了当你按下enter键时,能够重置游戏,重置游戏时需要重新初始化地图
|
||||
boards[i / 8][i % 8] = g_boards[i / 8][i % 8];
|
||||
if (4 == boards[i / 8][i % 8]) //这里还需要记录老鼠的位置
|
||||
{
|
||||
row = i / 8;
|
||||
col = i % 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//打印地图
|
||||
void pushbox_print_map()
|
||||
{
|
||||
printf( "\r\n LetterShell PushBox!\r\n");
|
||||
for (int i = 0; i < 7; i++) {
|
||||
printf( " ");
|
||||
for (int j = 0; j < 8; j++) {
|
||||
switch (boards[i][j]) {
|
||||
case 0:
|
||||
printf( " ");
|
||||
break; //空格代表路径
|
||||
case 1:
|
||||
printf( "■");
|
||||
break; //打印墙
|
||||
case 2:
|
||||
case 5:
|
||||
printf( "●");
|
||||
break; //打印箱子
|
||||
case 3:
|
||||
printf( "★");
|
||||
break; //打印终点
|
||||
case 4:
|
||||
case 7:
|
||||
printf( "♀");
|
||||
break; //打印小老鼠
|
||||
}
|
||||
}
|
||||
printf( "\r\n");
|
||||
}
|
||||
printf("w,a,s,d or q\n");
|
||||
}
|
||||
|
||||
//推箱子
|
||||
int pushbox_print_move(int nrow, int ncol, int nnrow, int nncol)
|
||||
{
|
||||
printf( "\033[H");
|
||||
if (0 == boards[nrow][ncol] || 3 == boards[nrow][ncol]) //如果小老鼠前面是路或者终点,说明可以移动
|
||||
{
|
||||
boards[nrow][ncol] += 4; //小老鼠进入这个位置了
|
||||
boards[row][col] -= 4; //小老鼠离开这个位置了
|
||||
//移动过后小老鼠的位置也改变了
|
||||
row = nrow;
|
||||
col = ncol;
|
||||
} else if (2 == boards[nrow][ncol] || 5 == boards[nrow][ncol]) //如果小老鼠前面是箱子
|
||||
{
|
||||
if (0 == boards[nnrow][nncol] || 3 == boards[nnrow][nncol]) //如果箱子前面是路或者终点则可以移动
|
||||
{
|
||||
boards[nnrow][nncol] += 2;
|
||||
boards[nrow][ncol] -= 2 - 4;
|
||||
//这里其实是boards[nrow][ncol]=boards[nrow][ncol]-2+4
|
||||
//减去2是因为箱子移走了,加上4是因为小老鼠进入了
|
||||
boards[row][col] -= 4;
|
||||
row = nrow;
|
||||
col = ncol;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < 7; i++) //统计游戏是否结束,当箱子都在终点上时就结束了
|
||||
{
|
||||
for (int j = 0; j < 8; j++) {
|
||||
if (5 == boards[i][j]) {
|
||||
cnt++;
|
||||
}
|
||||
if (3 == cnt) {
|
||||
printf( "通关!\r\n");
|
||||
return 1; //通关退出游戏
|
||||
}
|
||||
}
|
||||
}
|
||||
cnt = 0; //如果游戏没有结束,下次还是需要从0统计
|
||||
pushbox_print_map();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int main_pushbox(int argc, char* argv[])
|
||||
{
|
||||
char c;
|
||||
int res = 0;
|
||||
|
||||
shellPushbox = shellGetCurrent();
|
||||
if (!shellPushbox) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
printf( "\033[?25l\033[2J");
|
||||
printf( "\033[H");
|
||||
pushbox_init();//游戏初始化
|
||||
pushbox_print_map();
|
||||
while (1) {
|
||||
c = getchar();;
|
||||
if (c < 0) {
|
||||
printf("\nError! Cannot read keyboard input!");
|
||||
break;
|
||||
}
|
||||
switch (c) //每次都需要判断小老鼠前面和前面的前面的坐标的状态,这样可以在move()
|
||||
{ //函数中统一各个方向的写法
|
||||
case 'w':
|
||||
res = pushbox_print_move(row - 1, col, row - 2, col);
|
||||
break;
|
||||
case 's':
|
||||
res = pushbox_print_move(row + 1, col, row + 2, col);
|
||||
break;
|
||||
case 'a':
|
||||
res = pushbox_print_move(row, col - 1, row, col - 2);
|
||||
break;
|
||||
case 'd':
|
||||
res = pushbox_print_move(row, col + 1, row, col + 2);
|
||||
break;
|
||||
case 'r':
|
||||
pushbox_init();
|
||||
break; //按enter则从新开始游戏
|
||||
case 'q':
|
||||
res = 1; //如果按q则退出游戏
|
||||
}
|
||||
if(res){
|
||||
break;
|
||||
}
|
||||
}
|
||||
printf( "\033[?25l\033[2J");
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
# game
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
## 简介
|
||||
|
||||
这是一个仅供娱乐的组件,移植了几个命令行的游戏
|
||||
|
||||
| 游戏 | 来源 |
|
||||
| ---- | ------------------------------------------------ |
|
||||
| 2048 | [mevdschee/2048](https://github.com/mevdschee/2048.c) |
|
||||
Reference in new issue
Block a user