184 lines
4.9 KiB
C
184 lines
4.9 KiB
C
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#include "shell.h"
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define printf(...) shellPrint(shellPushbox, ##__VA_ARGS__)
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#define getchar() shellGetChar(shellPushbox)
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Shell *shellPushbox = NULL;
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static char shellGetChar(Shell *shell) {
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char data;
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if (shell->read && shell->read(&data, 1) == 1) {
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return data;
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} else {
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return -1;
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}
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}
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//地图7行8列 行[0-6] 列[0-7]
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//0 路
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//1 墙
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//2 箱子
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//3 终点
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//4 小老鼠
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//7 小老鼠站在终止上
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//5 箱子到达终点上
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int g_boards[7][8] = {
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{ 0, 1, 1, 1, 1, 1, 1, 0 },
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{ 0, 1, 0, 0, 0, 0, 1, 1 },
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{ 1, 3, 0, 1, 1, 2, 0, 1 },
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{ 1, 0, 3, 3, 2, 0, 0, 1 },
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{ 1, 0, 0, 1, 2, 0, 0, 1 },
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{ 1, 0, 0, 4, 0, 1, 1, 1 },
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{ 1, 1, 1, 1, 1, 0, 0, 0 }
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},
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boards[7][8] = {};
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//记录小老鼠在移动中的位置
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int row = 0;
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int col = 0;
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int cnt = 0; //箱子个数,用来判断游戏是否结束。
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//初始化地图
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void pushbox_init()
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{
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for (int i = 0; i < 7 * 8; i++) { //这里是为了当你按下enter键时,能够重置游戏,重置游戏时需要重新初始化地图
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boards[i / 8][i % 8] = g_boards[i / 8][i % 8];
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if (4 == boards[i / 8][i % 8]) //这里还需要记录老鼠的位置
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{
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row = i / 8;
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col = i % 8;
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}
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}
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}
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//打印地图
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void pushbox_print_map()
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{
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printf( "\r\n LetterShell PushBox!\r\n");
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for (int i = 0; i < 7; i++) {
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printf( " ");
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for (int j = 0; j < 8; j++) {
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switch (boards[i][j]) {
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case 0:
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printf( " ");
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break; //空格代表路径
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case 1:
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printf( "■");
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break; //打印墙
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case 2:
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case 5:
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printf( "●");
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break; //打印箱子
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case 3:
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printf( "★");
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break; //打印终点
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case 4:
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case 7:
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printf( "♀");
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break; //打印小老鼠
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}
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}
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printf( "\r\n");
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}
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printf("w,a,s,d or q\n");
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}
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//推箱子
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int pushbox_print_move(int nrow, int ncol, int nnrow, int nncol)
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{
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printf( "\033[H");
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if (0 == boards[nrow][ncol] || 3 == boards[nrow][ncol]) //如果小老鼠前面是路或者终点,说明可以移动
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{
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boards[nrow][ncol] += 4; //小老鼠进入这个位置了
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boards[row][col] -= 4; //小老鼠离开这个位置了
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//移动过后小老鼠的位置也改变了
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row = nrow;
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col = ncol;
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} else if (2 == boards[nrow][ncol] || 5 == boards[nrow][ncol]) //如果小老鼠前面是箱子
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{
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if (0 == boards[nnrow][nncol] || 3 == boards[nnrow][nncol]) //如果箱子前面是路或者终点则可以移动
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{
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boards[nnrow][nncol] += 2;
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boards[nrow][ncol] -= 2 - 4;
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//这里其实是boards[nrow][ncol]=boards[nrow][ncol]-2+4
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//减去2是因为箱子移走了,加上4是因为小老鼠进入了
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boards[row][col] -= 4;
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row = nrow;
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col = ncol;
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}
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}
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for (int i = 0; i < 7; i++) //统计游戏是否结束,当箱子都在终点上时就结束了
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{
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for (int j = 0; j < 8; j++) {
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if (5 == boards[i][j]) {
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cnt++;
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}
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if (3 == cnt) {
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printf( "通关!\r\n");
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return 1; //通关退出游戏
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}
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}
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}
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cnt = 0; //如果游戏没有结束,下次还是需要从0统计
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pushbox_print_map();
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return 0;
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}
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int main_pushbox(int argc, char* argv[])
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{
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char c;
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int res = 0;
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shellPushbox = shellGetCurrent();
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if (!shellPushbox) {
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return -1;
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}
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printf( "\033[?25l\033[2J");
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printf( "\033[H");
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pushbox_init();//游戏初始化
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pushbox_print_map();
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while (1) {
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c = getchar();;
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if (c < 0) {
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printf("\nError! Cannot read keyboard input!");
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break;
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}
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switch (c) //每次都需要判断小老鼠前面和前面的前面的坐标的状态,这样可以在move()
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{ //函数中统一各个方向的写法
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case 'w':
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res = pushbox_print_move(row - 1, col, row - 2, col);
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break;
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case 's':
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res = pushbox_print_move(row + 1, col, row + 2, col);
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break;
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case 'a':
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res = pushbox_print_move(row, col - 1, row, col - 2);
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break;
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case 'd':
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res = pushbox_print_move(row, col + 1, row, col + 2);
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break;
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case 'r':
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pushbox_init();
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break; //按enter则从新开始游戏
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case 'q':
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res = 1; //如果按q则退出游戏
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}
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if(res){
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break;
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}
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}
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printf( "\033[?25l\033[2J");
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return EXIT_SUCCESS;
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}
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